Post by Vincent Van Ghoul on May 30, 2012 22:48:22 GMT 1
Present-day protagonist Desmond Miles has fallen into a coma from the events of the previous game. To save Desmond's mind, he is placed in a specialized area of the Animus called the Black Room. Upon awakening inside the Animus, in a location called Animus Island, he meets the consciousness of Subject Sixteen, who occupied the Animus before him. Sixteen explains that Desmond's mind is broken, and the only way for him to repair it is to play through his ancestors' stories until there is nothing left for them to show Desmond, at which point the Animus can separate Desmond from Ezio and Altaïr, and awaken Desmond from his coma.
-Visuals- 8/10
The visuals remain largely unchanged from Brotherhood. Ezio, and Altaïr age a bit, which is portrayed nicely. The biggest visual difference I find Is the "Black Room" located on Animus Island where Desmond attempts to come to terms with his past, and his destiny. It is portrayed entirely in first person view, and at times features abstract re-contructions of places Desmond has visited.
The ambiance Is quite amazing, and the overall design of the room Is definitely a nice break from the Renaissance cities we've journeyed through for the past 3 games.
-Sound- 7.5
I'm pretty torn here. Just about all the sound effects remain the same. Swords swinging, guns blazing, arrows flying, all the same.
The music Is very well done, and changes according to where you are.
Once again I think the "Black Room" performs exceptionally well in this category. The music is incredibly fitting, and original, coupled with the ambiance and Desmond's re-telling his life story makes for one very enjoyable ride.
-Gameplay- 7/10.
Essentially the same as in Brotherhood. The new Hookblade variant of the Hidden Blade wears off quickly, despite many of the levels are designed to incorporate it. In the long run It mainly just replaces the jump-climb ability Ezio learned from Rosa in II. The other new weapon that Is most interesting is Bombs, specifically creating bombs from scratch. Bombs are now divided into 3 categories, Lethal, Tactical and Diversion. Lethal Is designed to kill obviously, but the the customization allows you to choose how to kill. The casing determines how long until It detonates, and the gunpowder determines the blast size.
Unfortunately all the downsides that existed in the 2 previous games remain. I suspect we'll only see improvements made here in III.
-Story- 8/10.
The story Is surprisingly good for what It is, filler.
Revelations Is just a bridge, binding II and III together more neatly. But It does It very well.
Revelations Focuses on both Desmond, Altaïr and Ezio. Desmond Is trying to piece his mind back together, Ezio Is trying to learn more about the Assassin's, and Altaïr Is learning pretty much everything. The stories are told individually, and In small bits and pieces. The majority of the game focuses on Ezio as he tried to gain acces to Altaïr's hidden library, said to contain vast amounts of knowledge.
-Overall- 7.5/10
Overlooking all the flaws that's persisted through the last 3 games, Revelations Is damn fine game. If you play Assassin's Creed for the story, this Is a must have.